
- BGG rank
- BGG #15,793
- BGG rating
- 6.0
Hundred Days Battles
- 2 players
- 120 min
- Complexity 2.7/5
- 1979

1979
Rules assistance for Star Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Star Quest is a board game released in 1979 for 2–6 players, 30–60 minutes per game, and ages 12 and up. It was designed by Edward Curran, Tom Walczyk, and Gail Saddy and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Galactic Combat in the 22nd Century!" A game of interstellar combat between the six great trading Houses that control the exploration of the galaxy in the 22nd century. Plan out your moves while expending energy to accelerate and decelerate, travel in and out of hyper-space, lauch and evade missiles. Can you survive and make it to the prize before anyone else? Starquest is a game of Interstellar combat as the spaceships of from two to six players move and fight around an unexplored star system. To survive Players must learn the most effective ways to accelerate and decelerate their spaceships, how to launch and evade missiles, how to deal with the powerful gravity field of the star itself and when to risk a return to Hyperspace. The game contains a colorful map, 100 cardboard playing pieces and a short rules booklet. Starquest is a fast moving game that can be played in anywhere from a few minutes to an hour.
Star Quest supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Star Quest is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Star Quest for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Star Quest has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Star Quest belongs to these categories: Wargame, Science Fiction, and Space Exploration. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Star Quest are: Edward Curran, Tom Walczyk, and Gail Saddy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Star Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.