
- BGG rank
- BGG #6,331
- BGG rating
- 6.5
The Arab-Israeli Wars: Tank Battles in the Mideast
- 2 players
- 240 min
- Complexity 3.2/5
- 1977

1977
Rules assistance for October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 is a board game released in 1977 for 2 players, 120–600 minutes per game, and ages 12 and up. It was designed by Irad B. Hardy and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Strategy & Tactics magazine #61. This game is a tactical simulation of combat in the Middle East during the 1973 Yom Kippur War. The game included a map, 200 counters representing Israeli and Arab forces, and a 12-page rulebook. Eight scenarios and two campaign games (which link multiple scenarios) are included for play. Victory conditions vary depending on the scenario. (e.g.- Victory in 'The Battle of Gamala' scenario is based on victory points; in 'Peled's Counterattack', victory is based on capturing Hill 6 on the map) Extensive designer's notes and combat examples are included in the rulebook.
October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 is 120–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 are: Irad B. Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists October War: Doctrine and Tactics in the Yom Kippur Conflict, 1973 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.