Chainmail: Rules for Medieval Miniatures
BGG rank
BGG #24,115
BGG rating
5.8

Chainmail: Rules for Medieval Miniatures

1971

Rules assistance for Chainmail: Rules for Medieval Miniatures

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 360 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Chainmail: Rules for Medieval Miniatures

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Answers come from the official rulebook, with the page to check.

Chainmail: Rules for Medieval Miniatures is a board game released in 1971 for 2–10 players, 360 minutes per game, and ages 12 and up. It was designed by Gary Gygax and Jeff Perren and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Set-up.

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About the game

Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for fantasy miniature wargaming. In 1975, Tactical Studies Rules (TSR) acquired the rights to publish Chainmail and the game may have been the basis for the earliest Dungeons & Dragons game and campaigns (Dave Arneson, co-author of the original D&D game, apparently disputes this). In the original boxed set of D&D one is directed to Chainmail for the combat system but it offered an "optional" combat system involving 20 sided dice -- a system that eventually became the D&D standard. Regardless of who you believe, the Chainmail fantasy supplement contained spells and monsters that reappeared in Dungeons & Dragons and most certainly influenced Gary Gygax and his thinking about Fantasy games in that era.

Questions and answers

Chainmail: Rules for Medieval Miniatures supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.