
- BGG rank
- BGG #11,150
- BGG rating
- 6.4
The Glade
- 1–4 players
- 30–60 min
- Complexity 2.8/5
- 2023

1989
Rules assistance for Chamelequin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chamelequin is a board game released in 1989 for 2–4 players, 60 minutes per game, and ages 8 and up. It was designed by Richard Breese and its main mechanics are Pattern Building.
From Dave Farquhar's Review: Chamelequin is described on the box as 'a game of skill and ever changing colours'; a reasonably accurate summary. The board is a striking 8x8 grid of large coloured squares. These alternate, with one row being green and yellow, the next red and blue. The effect of this was illustrated by Alastair (age 1) sobbing his heart out when I wouldn't let him play on it. The plastic pieces comprise circular bases, from which a stem protrudes, and large numbers of coloured 'polo shaped' rings. The object of the game is to be the survivor. The initial set up is achieved by the players alternately placing one of their pieces on the board, at the same time dropping a coloured ring onto the stem. The basic principle is that the uppermost ring will always be the same colour as the square the piece occupies. This continues until all have been placed; ten each if two player, otherwise eight. Player turns then continue, with one piece being moved each turn. This may be done in one of two ways: by moving one square and adding a ring or by removing rings and moving up to three squares. The former option is the standard move, and in this way stacks of up to four rings may be built up. Each time the colour ring selected matches the square moved to. The latter option is generally an attacking move. The top ring is removed, and the ring thus revealed shows the colour square which is then moved to. This process may be continued, until only one is left, at which point the move must stop as the last ring may never be removed. Any enemy pieces encountered during this move are eliminated from play. It is theoretically possible to capture three enemy pieces in one turn.
Chamelequin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chamelequin is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chamelequin for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chamelequin has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chamelequin belongs to these categories: Abstract Strategy. Its main mechanics are Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chamelequin are: Richard Breese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chamelequin as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.