Charms
BGG rank
BGG #5,856
BGG rating
7.2

Charms

2014

Rules assistance for Charms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–4 players
  • 60 min
  • 10+
  • Complexity 2.1/5

For 3 players

Rules assistant for Charms

What would you like to know?

Answers come from the official rulebook, with the page to check.

Charms is a board game released in 2014 for 3–4 players and ages 10 and up. It was designed by 新澤 大樹 (Taiki Shinzawa) and its main mechanics are Trick-taking and Predictive Bid.

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About the game

User summary: ドイス (Dois) is a trick-taking card game from Japan. Dois means two in Portuguese, and in the game there are two decks, one for numbers and one for 4 suits. The decks are shuffled together and players are dealt a hand of 13 cards from the mix. You need at least 3 suit cards and 3 number cards in your hand to begin. Then players play a trick-taking game with trumps, after first predicting how many tricks they will win. The first play is two cards, a number and suit card. After that, you play one card, a number or a suit card, so that your other card still shows. In this way, you play out 12 tricks and score plus or minus points depending on your prediction. It is recommended to play out 8 games of Dois to get a balanced match. Publisher's summary: "ランクとスートを分けた全く新しいトリックテイキングゲームです。 それぞれのカードを1枚ずつ2枚使い1枚のカードを作り、最初のトリックを行います。2回目以降のトリックはどちらか片方を書き換えて行います。 事前に自分の取れるトリック数を予想してその通りにトリックをとれれば点数が入り、8ディールが終了した時点で最も点数の高いプレイヤーが勝利します。"

Categories

Publishers

  • 倦怠期 (Kentaiki)
  • New Mill Industries

Questions and answers

Charms supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.