
- BGG rank
- BGG #3,670
- BGG rating
- 7.3
Torchlit
- 2–5 players
- 30–45 min
- Complexity 2.1/5
- 2024

2025
Rules assistance for Chasing Shadows
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chasing Shadows is a board game released in 2025 for 3–5 players, 30–40 minutes per game, and ages 10 and up. It was designed by David Spalinski and its main mechanics are Trick-taking.
Within the secret underworld of espionage, every agent lives on the knife’s edge. Will today be the day when your identity is exposed by the spotlight, or can you remain safely hidden in the shadows? Chasing Shadows is a trick avoidance game where players draft which suit they must follow with from a dwindling pool of cards. Be sure to limit the next player's options, and you might force them to win the trick. Taking cards and scoring points is bad, but players can cleverly plan to take specific cards that will make their previous points disappear. The player with the lowest score after three rounds is the winner. —description from the designer
Chasing Shadows supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chasing Shadows is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chasing Shadows for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chasing Shadows has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chasing Shadows belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chasing Shadows are: David Spalinski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chasing Shadows as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.