Fishing for Terrorists Version 2.0
BGG rank
BGG #28,869
BGG rating
5.3

Fishing for Terrorists Version 2.0

2008

Rules assistance for Fishing for Terrorists Version 2.0

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.1/5

For 2 players

Rules assistant for Fishing for Terrorists Version 2.0

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Answers come from the official rulebook, with the page to check.

Fishing for Terrorists Version 2.0 is a board game released in 2008 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Cliff Bohm, Geoff Bottone, and Colleen Skadl and its main mechanics are Hand Management, Take That, and Trick-taking.

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About the game

In this twisted take on Go Fish, you fight against terrorism as the heroic head of a government agency. You must utilize cunning, connections, wire taps and covert ops to hunt down and capture the likes of the Cultists of Invincible Anarchy, the Gun Toting Maniacs and the Militant Satanic Gamers. Don't worry though, you're not alone. Your “friends” are heads of their own agencies, and they're also trying to capture terrorists. Of course, whoever captures the most terrorists will get a Presidential commendation, a significant budget increase and win the game! Fishing for Terrorists Version 2.0 has all new color art and more strategic game play.

Questions and answers

Fishing for Terrorists Version 2.0 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.