
- BGG rank
- BGG #1,166
- BGG rating
- 7.0
That's Not a Hat
- 3–8 players
- 15 min
- Complexity 1.1/5
- 2023

Rules assistance for Cheat
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cheat is a board game for 3–10 players, 10 minutes per game, and ages 8 and up. Its main mechanics are Memory.
Cheat is a standard deck playing card game; it is a simple game of bluffing and deduction for 3-10 players. A regular deck of 52 playing cards is dealt in its entirety to all players. Players take it in turn to play 1-4 cards onto the stack of cards. When a player plays, they must declare the number of cards played and give the value of a card (ace - king): for example "three queens". The value given must be either one above, one below or the same as the value given by the previous player. Any player may call "cheat" before the next player plays. When a player calls "cheat", the number of cards declared is then revealed. If the cards are all of the value given, the player who called "cheat" must take the whole stack of cards into their hand and the falsely accused cheater may start a new stack. However, if the cards are not all of the value declared, the cheater takes the stack into his hand and the first accuser starts a new stack. A player wins by emptying their hand. The game ends when there are only three players remaining. This game is also known as Bullshit. In Hoyle's Rules of Games it is referred to as I Doubt It. Similar games include MammuZ, Verish' Ne Verish', Купи Слона, and Elephonkey.
Cheat supports 3–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Cheat is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cheat for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cheat has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cheat belongs to these categories: Card Game, Bluffing, and Memory. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Cheat as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.