
- BGG rank
- BGG #6,481
- BGG rating
- 6.7
Dracula's Feast
- 4–8 players
- 10–15 min
- Complexity 1.4/5
- 2017

2019
Rules assistance for King Thief Minister
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
King Thief Minister is a board game released in 2019 for 3–6 players, 10–30 minutes per game, and ages 7 and up. It was designed by Sohrab Mostaghim, Reza Agharahimi, Mohammad Zarei, and Javad Abdian and its main mechanics are Variable Player Powers, Take That, and Memory.
3 to 6 players act in the role of six characters that represent 6 groups of people in the whole human history: King, Thief, Minister, Executioner, Sheriff and Peasant. Every player has 5 coins in the game, 3 in her hand and 2 in the treasury which is the area in the center of players. The game is to divide the treasury between the players and when the treasury is empty, the winner is the player who has more coins in her hands. In the beginning, the cards are drawn in front of players and the player with King starts the game. The starting player shuffles the cards and places all 6 cards from the back on the table. In all games from 3 to 6 players every 6 character cards should be placed on the table and every player has a card. So in 3, 4 or 5 player game, there are 3, 2 or one card which is not owned by any player but they have their spot in the game. Before the start, every player can see one card except the one she owns. Then the game starts! Every player can do 3 things on her turn: Rotate the cards: by saying “to right” every card goes to the spot in its right. By saying “to left” we do the same to the left. And by saying “to the counter card” every card goes to the spot in the counterpoint (which means the 3rd card from the left or the right). Pay a coin to the treasure and see her card. Claim a character and act! Character Acts: King: Says “Who is the minister?” and takes 3 coins from the treasury. Then another player can claim he is the Minister, say “Yes Sir” and take one coin. Thief: Takes one coin from the player in his right and one from his left. If any of them is out of coin, takes from the treasury instead. Minister: He can take any 2 cards and shuffle them under the table without seeing them and place them back. Executioner: He attempts to kill one player by calling his character card. The victim should check his card. If executioner was right, takes all the victim’s coins. Sheriff: Says “Pay Tax” and all players should pay one coin to the treasury. As sheriff doesn’t pay tax, chooses one player and says “You pay 2” and that player should pay 2 coins. If you are out of coins, you shouldn’t pay tax. Peasant: She can show her card and say “I’m Peasant”. Then she should say the character of all players and take all the coins remaining in the treasure. If she gets wrong, she should pay 2 coins to the treasury and the game continues. When a player claims a character, another player can challenge her. In this case player 1 gives her card to player 2 and He checks the card. If player 1 was right, player 2 should pay one coin to the treasury. If he was wrong, the game continues. Whenever the treasury got empty, the game is over and player who has more coin than others is the Winner!
King Thief Minister supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for King Thief Minister is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists King Thief Minister for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
King Thief Minister has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
King Thief Minister belongs to these categories: Card Game, Party Game, and Bluffing. Its main mechanics are Variable Player Powers, Take That, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of King Thief Minister are: Sohrab Mostaghim, Reza Agharahimi, Mohammad Zarei, and Javad Abdian. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists King Thief Minister as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.