
- BGG rank
- BGG #5,035
- BGG rating
- 6.6
Early American Chrononauts
- 1–6 players
- 45 min
- Complexity 1.9/5
- 2004

Rules assistance for Chrononauts: The Gore Years
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Chrononauts: The Gore Years is an expansion for Chrononauts released in 2009 for 1–6 players, 45 minutes per game, and ages 11 and up. It was designed by Andrew Looney and its main mechanics are Modular Board.
An 11 card expansion to Chrononauts that adds timeline cards and patches for the years 2000 to 2008, and new characters that are affected by events in that time period. Publisher Blurb: Chrononauts is now more than ten years old, and it's showing its age. A lot has happened in the 21st century, but the TimeLine stops at 1999! Introducing the Gore Years, an 11 card expansion for Chrononauts which extends the TimeLine from 2000 to 2008. The set includes 5 new TimeLine cards, 3 new Patches, and 3 new Characters who depend on this new strip of TimeLine. Released in two editions: the "First" came with an additional "title card" and was packaged in a small ziptop-style bag. The current edition comes in a more traditional wrapped card pack minus the "title card".
Chrononauts: The Gore Years supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Chrononauts: The Gore Years is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Chrononauts: The Gore Years for ages 11 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Chrononauts: The Gore Years has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Chrononauts: The Gore Years belongs to these categories: Card Game, Deduction, and Bluffing. Its main mechanics are Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Chrononauts: The Gore Years are: Andrew Looney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Chrononauts: The Gore Years as an expansion for Chrononauts. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chrononauts to use it. Check that your edition of Chrononauts is compatible, as some expansions were revised between editions.