Chrononauts: The Gore Years
BGG rating
6.5

Expansion for Chrononauts

Chrononauts: The Gore Years

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Rules assistance for Chrononauts: The Gore Years

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 45 min
  • 11+
  • Complexity 1.9/5

Rules assistant for Chrononauts: The Gore Years

What would you like to know?

Answers come from the official rulebook, with the page to check.

Chrononauts: The Gore Years is an expansion for Chrononauts released in 2009 for 1–6 players, 45 minutes per game, and ages 11 and up. It was designed by Andrew Looney and its main mechanics are Modular Board.

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About the game

An 11 card expansion to Chrononauts that adds timeline cards and patches for the years 2000 to 2008, and new characters that are affected by events in that time period. Publisher Blurb: Chrononauts is now more than ten years old, and it's showing its age. A lot has happened in the 21st century, but the TimeLine stops at 1999! Introducing the Gore Years, an 11 card expansion for Chrononauts which extends the TimeLine from 2000 to 2008. The set includes 5 new TimeLine cards, 3 new Patches, and 3 new Characters who depend on this new strip of TimeLine. Released in two editions: the "First" came with an additional "title card" and was packaged in a small ziptop-style bag. The current edition comes in a more traditional wrapped card pack minus the "title card".

Questions and answers

Chrononauts: The Gore Years supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.