
- BGG rank
- BGG #494
- BGG rating
- 7.5
Agent Avenue
- 2–4 players
- 10–20 min
- Complexity 1.2/5
- 2024

Rules assistance for CIA: Collect It All
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
CIA: Collect It All is a board game released in 2018 for 2–5 players, 30 minutes per game, and ages 14 and up. It was designed by Randy Lubin and Michael Masnick and its main mechanics are Hand Management.
CIA: Collect It All is a competitive card game based on the CIA training game Collection Deck. Players take on the role of agents who are collecting intelligence and tackling security threats over multiple rounds. Each round starts with ten crisis cards in the center of the table. Each crisis has aspects (Political, Military, Economic, Weapons), difficulty, and required number of Techniques. Players start each round with a hand of Intelligence Techniques and Reality Checks. On their turn, a player can attempt to overcome a crisis by playing a number of Techniques that match the crisis's difficulty and aspects. Then, their opponents have a chance to play Reality Check cards that increase the difficulty of the crisis and the initial player can adapt by playing more cards from their hand. If they still have enough Techniques to overcome the crisis, they take crisis card and earn victory points equal to the number of Techniques used. The game ends when a player has accumulated 10 victory points.
CIA: Collect It All supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for CIA: Collect It All is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists CIA: Collect It All for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
CIA: Collect It All has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
CIA: Collect It All belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of CIA: Collect It All are: Randy Lubin and Michael Masnick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists CIA: Collect It All as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.