Cipero Tramroad
BGG rating
6.0

Expansion for 1876: Trinidad

Cipero Tramroad

1998

Rules assistance for Cipero Tramroad

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 14+

Rules assistant for Cipero Tramroad

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cipero Tramroad is an expansion for 1876: Trinidad released in 1998 for 2–5 players, 120 minutes per game, and ages 14 and up. It was designed by Antonio Leal and its main mechanics are Tile Placement, Network and Route Building, and Stock Holding.

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About the game

A fourth railway company for 1876: Trinidad, published in Rail Gamer Magazine #7. The kit consists of rules, a company charter and shares for the Cipero Tramroad, as well as four trains and two new tiles. It is only usable with the 1876-30 Variant of the base game. Intro from the rules sheet: "Peter Jacobi's 1876 (produced by Chris Lawson, 1996) is an excellent short game for three players. It moves fast while retaining the excitement of the longer 18xx variants. However, with four players, one person is left without a railroad to operate. The following rules describe how to add a fourth corporation to 1876-30 while, at the same time, completely destroying the beauty and symmetry of the original game."

Questions and answers

Cipero Tramroad supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.