Circadians: First Light – Allies Expansion
BGG rating
7.8

Expansion for Circadians: First Light

Circadians: First Light – Allies Expansion

2019

Rules assistance for Circadians: First Light – Allies Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60–90 min
  • 12+
  • Complexity 3.8/5

Rules assistant for Circadians: First Light – Allies Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Circadians: First Light – Allies Expansion is an expansion for Circadians: First Light released in 2019 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by S J Macdonald and its main mechanics are Variable Player Powers, Set Collection, and Dice Rolling.

Similar games

About the game

The Allies Expansion for Circadians: First Light introduces 4 more characters with their own unique abilities. These allies are non-human citizens living aboard Moontide. The new characters and their abilities are: UL KAH TAL You begin the game with your unique upgrade tile installed in your second garage. SUNARI You begin the game with your unique farm tile installed in your research base. BJORG AND SAL You may use Sal as a 3-valued die at any location, except the Depository and Negotiation Board. ZAPPORAH You may immediately roll and assign any dice gained during the execute phase to your farms.

Questions and answers

Circadians: First Light – Allies Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.