
- BGG rank
- BGG #14,289
- BGG rating
- 6.4
UNO Zero
- 2–8 players
- 10–25 min
- Complexity 1.7/5
- 2025

2015
Rules assistance for Circular Reasoning: The Well of Power
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Circular Reasoning: The Well of Power is a board game released in 2015 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Tomer Braff and Edward Stevenson and its main mechanics are Area Movement, Memory, and Grid Movement.
Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.
Circular Reasoning: The Well of Power supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Circular Reasoning: The Well of Power is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Circular Reasoning: The Well of Power for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Circular Reasoning: The Well of Power has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Circular Reasoning: The Well of Power belongs to these categories: Number, Abstract Strategy, and Maze. Its main mechanics are Area Movement, Memory, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Circular Reasoning: The Well of Power are: Tomer Braff and Edward Stevenson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Circular Reasoning: The Well of Power as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.