Circular Reasoning: The Well of Power
BGG rank
BGG #12,162
BGG rating
6.5

Circular Reasoning: The Well of Power

2015

Rules assistance for Circular Reasoning: The Well of Power

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 2.3/5

For 2 players

Rules assistant for Circular Reasoning: The Well of Power

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Answers come from the official rulebook, with the page to check.

Circular Reasoning: The Well of Power is a board game released in 2015 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Tomer Braff and Edward Stevenson and its main mechanics are Area Movement, Memory, and Grid Movement.

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About the game

Circular Reasoning is an abstract strategy game developed by two students at the University of Texas at Dallas, Tomer Braff and Edward Stevenson, under the name "Giant Shoulder Productions". After being featured at IndieCade 2014, Circular Reasoning was then picked up by Ad Magic and is now being published under Breaking Games. The board consists of a goal in the center and three concentric tracks of 16 spaces each. Each track has a gate to the next level, but the gates rotate around the board according to the number of tokens found in each level. Each player gets a square, a triangle, and a circle, which move four, three, or two spaces respectively. In addition to racing toward the center, tokens can be used to block other tokens from using the gates to advance. Because of this, players must predict and work around their opponents moves to secure victory.

Questions and answers

Circular Reasoning: The Well of Power supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.