Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command
BGG rating
5.0

Expansion for Chain of Command

Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command

2017

Rules assistance for Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command

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Answers come from the official rulebook, with the page to check.

Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command is an expansion for Chain of Command released in 2017 for 2 players. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Phase Order.

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About the game

This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943. The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line. This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war. Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time. This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel. —description from the publisher

Questions and answers

Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.