
- BGG rank
- BGG #5,051
- BGG rating
- 7.7
Song of Blades and Heroes: Revised Edition
- 2–6 players
- 30–120 min
- Complexity 2.2/5
- 2007

Expansion for Chain of Command
2017
Rules assistance for Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command is an expansion for Chain of Command released in 2017 for 2 players. It was designed by Richard Clarke (III) and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Phase Order.
This Pint Sized Campaign for Chain of Command is the second covering the decisive battle of Kursk in 1943. The action here covers the attack of the Grossdeutschland Division on the Soviet Second Defensive Line. This key action will either see the Germans breakthrough and head onwards for Kursk, or be stopped by the Soviets; whoever wins will seize the initiative in the East for the rest of the year and possibly change the course of the war. Six battlefields provide a campaign which sees the Germans attacking and the Soviets but with the Russians counter-attacking to buy time. This campaign can be fought as a stand-alone series of games or can be played as a continuation from the first Kursk Pint Size Campaign, Storming the Citadel. —description from the publisher
Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command are: Richard Clarke (III). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Citadel: The Breakthrough – Grossdeutschland Attack at Kursk Part Two: A Pint Sized Campaign for Chain of Command as an expansion for Chain of Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Chain of Command to use it. Check that your edition of Chain of Command is compatible, as some expansions were revised between editions.