
- BGG rank
- BGG #4,278
- BGG rating
- 7.3
Deadlands: Doomtown
- 2–6 players
- 45 min
- Complexity 3.0/5
- 1998

2005
Rules assistance for City of Heroes CCG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
City of Heroes CCG is a board game released in 2005 for 2 players, 30 minutes per game, and ages 9 and up. It was designed by Dave Williams (II) and its main mechanics are Variable Player Powers and Hand Management.
The City of Heroes Customizable Card Game (COHCCG) was designed by David Williams and produced by Alderac Entertainment Group (AEG). There were a total of two sets of cards released for the game. The first, Arena, was released in January, 2006. The second set, Secret Origins, was released in October, 2006. Since then, there have been no official releases. The COHCCG was designed to be a quick game. Rather than using a turn structure where each player takes multiple actions in a row, the game used an alternating action structure. This lead to faster and more interactive games. Each player was represented by a Hero card, which began play with 2 starting powers. As their action, a player had many choices, including: Play a card, being: a Sidekick a Power that can be used by the Hero or a Sidekick an Enhancement on a Power already in play an Edge card with the keyword "Action" or "React" Activate a Power already in play Move the Hero or a Sidekick Search your draw deck for a Sidekick Recharge your Powers Play a Mission card Use the Defeat text on a mission to complete it Draw 2 cards Unless otherwise specified by the cards played, play continued until only one Hero remained, who was declared the winner. In addition to the 33 Heroes available in Arena and the 22 Heroes available in Secret Origins, players could create their own hero using "Paragon" Hero cards. These cards allowed a player to create new combinations of powers that were not available on existing Hero cards. Players could either play solely with the Paragon Hero cards available in the Arena set, or go online to access the HeroBuilder which allowed players to create Hero cards in the same template as the already available Heroes, including a picture uploaded by the player. After the game was discontinued, a fan community effort created the Hamidon set. Although the generic Hero cards listed all power sets available to the archetypes at the time, it wasn't until The Hamidon set was developed that many of those power sets were codified for use.
City of Heroes CCG supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for City of Heroes CCG is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists City of Heroes CCG for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
City of Heroes CCG has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
City of Heroes CCG belongs to these categories: Card Game, Comic Book / Strip, and Video Game Theme. Its main mechanics are Variable Player Powers and Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of City of Heroes CCG are: Dave Williams (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists City of Heroes CCG as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.