Civicus Dice Game
BGG rank
BGG #21,320
BGG rating
6.4

Civicus Dice Game

2015

Rules assistance for Civicus Dice Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 13+
  • Complexity 1.5/5

For 2 players

Rules assistant for Civicus Dice Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Civicus Dice Game is a board game released in 2015 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Elree Ellis and William Elree Hilburn and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.

Expansions

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About the game

In this two player game, the players find themselves submerged in a visually stunning, abstract world of epic high fantasy; a vast and expansive world, set at the very dawn of civilization. As newly ascribed tribal leaders, the players are challenged with all of the difficulties which burden any great leader --Where to call home...who to conquer...when to make peace... Civicus Dice Game is a civilization-themed, strategic area-control game of thoughtful settlement placement and fateful dice rolls. Players take turns placing and developing settlements in order to claim a variety of domains and their respective advantages. In order to secure victory, the players must cultivate a well balanced nation. One rich in technology, settlements & farms, markets & exotics, as well as, temples & sacred sites. Specifically, the players claim domains by building camps, upgrading those camps to villages, and ultimately into great cities. The various settlement types project varying degrees of influence over the domains. By controlling the domains,the players will earn a number of different victory point multipliers (including farms, markets, temples, and sacred sites). In addition the players will use their settlements to control three kinds of resource dice (forest, mountain, and desert dice). Each respective dice type offers a unique set of odds for resource procurement (forest dice offer much wood, some clay, and an occasional exotic good; mountain dice offer much stone, some metal, and an occasional exotic good; finally desert dice offer equal odds of wood, stone, clay, and metal, with a greater chance for exotic goods. Throughout the game, the players will strive to attain victory points on 4 tracks: Subsistence (farms x settlement score [village = 1, city = 3]). Commerce (markets x exotics) Theology (temples x sacred sites) Technology (single score, no multiplier) Over the course of six rounds of scoring (six generations), the players will compete for the highest final score.

Questions and answers

Civicus Dice Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.