
Civicus Dice Game: 3-4 Player Expansion
- 3–4 players
- 45–90 min

2015
Rules assistance for Civicus Dice Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Civicus Dice Game is a board game released in 2015 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Elree Ellis and William Elree Hilburn and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.
In this two player game, the players find themselves submerged in a visually stunning, abstract world of epic high fantasy; a vast and expansive world, set at the very dawn of civilization. As newly ascribed tribal leaders, the players are challenged with all of the difficulties which burden any great leader --Where to call home...who to conquer...when to make peace... Civicus Dice Game is a civilization-themed, strategic area-control game of thoughtful settlement placement and fateful dice rolls. Players take turns placing and developing settlements in order to claim a variety of domains and their respective advantages. In order to secure victory, the players must cultivate a well balanced nation. One rich in technology, settlements & farms, markets & exotics, as well as, temples & sacred sites. Specifically, the players claim domains by building camps, upgrading those camps to villages, and ultimately into great cities. The various settlement types project varying degrees of influence over the domains. By controlling the domains,the players will earn a number of different victory point multipliers (including farms, markets, temples, and sacred sites). In addition the players will use their settlements to control three kinds of resource dice (forest, mountain, and desert dice). Each respective dice type offers a unique set of odds for resource procurement (forest dice offer much wood, some clay, and an occasional exotic good; mountain dice offer much stone, some metal, and an occasional exotic good; finally desert dice offer equal odds of wood, stone, clay, and metal, with a greater chance for exotic goods. Throughout the game, the players will strive to attain victory points on 4 tracks: Subsistence (farms x settlement score [village = 1, city = 3]). Commerce (markets x exotics) Theology (temples x sacred sites) Technology (single score, no multiplier) Over the course of six rounds of scoring (six generations), the players will compete for the highest final score.
Civicus Dice Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Civicus Dice Game is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Civicus Dice Game for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Civicus Dice Game has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Civicus Dice Game belongs to these categories: Fantasy and Civilization. Its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Civicus Dice Game are: Elree Ellis and William Elree Hilburn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Civicus Dice Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.