
- BGG rating
- 5.3
Civility: 5-6 Player Expansion
- 2–6 players
- 90 min
- 2014

Rules assistance for Civility
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Civility is a board game released in 2014 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Ryan Drews and Max Kreutzer and its main mechanics are Variable Player Powers, Dice Rolling, and Variable Phase Order.
Rise in status and lead your city to greatness in a unique game that combines wizards with wooly mammoths, thieves with tanks, and the absolute with the archaic. Use your city's exclusive abilities to wage war, make allies, and achieve objectives while gaining power. Fantasy, Early Men, Thief, Modern, Utopian, and Medieval cities are all brought together in a race to victory while vying for the honor to lead this new extraordinary world. Will you choose hostility, or be the model of civility? Civility is a board game for 2 to 4 players where players get to choose a city to control. There are 6 cities to choose from - Early Men, Fantasy, Modern, Utopian, Thief, and Medieval. Each city has 4 unique abilities and different starting strengths. Different cities will require completely different strategies and planning. The goal of the game is to reach status 5. This is done by claiming status cards that have specific goals associated with them. Each status card is unique so the victory conditions will vary with each play creating a vastly different experience every time.
Civility supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Civility is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Civility for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Civility has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Civility belongs to these categories: City Building and Civilization. Its main mechanics are Variable Player Powers, Dice Rolling, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Civility are: Ryan Drews and Max Kreutzer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Civility as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.