Claim: Reinforcements – Magic
BGG rating
7.3

Expansion for Claim

Claim: Reinforcements – Magic

2019

Rules assistance for Claim: Reinforcements – Magic

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 25 min
  • 10+
  • Complexity 1.9/5

Rules assistant for Claim: Reinforcements – Magic

What would you like to know?

Answers come from the official rulebook, with the page to check.

Claim: Reinforcements – Magic is an expansion for Claim released in 2019 for 2 players, 25 minutes per game, and ages 10 and up. It was designed by Scott Almes and its main mechanics are Trick-taking.

Similar games

About the game

More and more factions are fighting over the throne. Wizards, Druids and even Shapeshifters get involved in the struggle for power. The factions can also use powerful ancient artifacts from now on. —description from the publisher Note: The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game. All games and versions can be played together. There is no difference between white border or not, the background in all the variants is the same. There will no barrier for mixing in gameplay.

Mechanics

Designers

Publishers

  • Game Factory
  • SD Games
  • White Goblin Games
  • MS Edizioni
  • Deep Water Games

Questions and answers

Claim: Reinforcements – Magic supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.