
- BGG rank
- BGG #2,361
- BGG rating
- 6.9
Claim 2
- 2 players
- 25 min
- Complexity 1.6/5
- 2018

Rules assistance for Claim: Reinforcements – Mercenaries
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Claim: Reinforcements – Mercenaries is an expansion for Claim released in 2019 for 2 players, 25 minutes per game, and ages 10 and up. It was designed by Scott Almes and its main mechanics are Trick-taking.
In the absence of permanent standing armies, combatants for the throne rely on mercenaries to do the fighting for them. But will the Heroes be helpful to your plans? And how about the intentions of the Cyclops, the Elves and the Orc clans? Chaotic times lay ahead. —description from the publisher Note: The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game. All games and versions can be played together. There is no difference between white border or not, the background in all the variants is the same. There will no barrier for mixing in gameplay.
Claim: Reinforcements – Mercenaries supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Claim: Reinforcements – Mercenaries is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Claim: Reinforcements – Mercenaries for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Claim: Reinforcements – Mercenaries has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Claim: Reinforcements – Mercenaries belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Claim: Reinforcements – Mercenaries are: Scott Almes. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Claim: Reinforcements – Mercenaries as an expansion for Claim. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Claim to use it. Check that your edition of Claim is compatible, as some expansions were revised between editions.