Claim: Reinforcements – Mercenaries
BGG rating
7.2

Expansion for Claim

Claim: Reinforcements – Mercenaries

2019

Rules assistance for Claim: Reinforcements – Mercenaries

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 25 min
  • 10+
  • Complexity 1.7/5

Rules assistant for Claim: Reinforcements – Mercenaries

What would you like to know?

Answers come from the official rulebook, with the page to check.

Claim: Reinforcements – Mercenaries is an expansion for Claim released in 2019 for 2 players, 25 minutes per game, and ages 10 and up. It was designed by Scott Almes and its main mechanics are Trick-taking.

Similar games

About the game

In the absence of permanent standing armies, combatants for the throne rely on mercenaries to do the fighting for them. But will the Heroes be helpful to your plans? And how about the intentions of the Cyclops, the Elves and the Orc clans? Chaotic times lay ahead. —description from the publisher Note: The Claim Reinforcements games are an expansion. You will need Claim or Claim2 to play the game. All games and versions can be played together. There is no difference between white border or not, the background in all the variants is the same. There will no barrier for mixing in gameplay.

Mechanics

Designers

Publishers

  • Game Factory
  • SD Games
  • White Goblin Games
  • Deep Water Games

Questions and answers

Claim: Reinforcements – Mercenaries supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.