Clairvoyance
BGG rank
BGG #27,044
BGG rating
5.6

Clairvoyance

2013

Rules assistance for Clairvoyance

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 15 min
  • 13+
  • Complexity 1.0/5

For 2 players

Rules assistant for Clairvoyance

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clairvoyance is a board game released in 2013 for 2–5 players, 15 minutes per game, and ages 13 and up. It was designed by Don Mitchell and Robert Karl and its main mechanics are Variable Player Powers, Take That, and Player Elimination.

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About the game

Clairvoyance is a game where you take on the identity of one of eight different psychics trying to prove who's the best by bludgeoning all the rest into unconsciousness. Each character has their own power to aid them in being the top local psychic by proving themselves most adept at levitating furniture into the others' faces. Players turn a shared d-8 die to play cards from their hands, those cards being items or instants, flung at an opponent or placed on the table. Each player starts with 10 life, and the goal is to knock everyone else out with your telekinetically flung furniture as they attempt to prevent you from doing so by either changing the face of the die (the face being what is needed to activate a card) or by using their own items and instants. Produced by Eye4Games

Publishers

  • (Self-Published)
  • (Web published)
  • Eye4Games

Questions and answers

Clairvoyance supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.