Clash of Clans: The Epic Raid – Dark Elixir Expansion
BGG rating
6.8

Expansion for Clash of Clans: The Epic Raid

Clash of Clans: The Epic Raid – Dark Elixir Expansion

2026

Rules assistance for Clash of Clans: The Epic Raid – Dark Elixir Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–90 min
  • 12+

Rules assistant for Clash of Clans: The Epic Raid – Dark Elixir Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clash of Clans: The Epic Raid – Dark Elixir Expansion is an expansion for Clash of Clans: The Epic Raid released in 2026 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Eric M. Lang and Ken Gruhl and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.

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About the game

Summon the Hog Rider, Valkyrie, Minion, Lava Hound, Golem, and Witch - each stronger and more specialized than standard troops. Combine them for devastating synergies and unstoppable Raids. The Dark Elixir Expansion introduces an extra board, Units, and a new resource - The Dark Elixir - a new resource that will be used for a separate marketplace of more units.

Questions and answers

Clash of Clans: The Epic Raid – Dark Elixir Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.