
- BGG rank
- BGG #4,953
- BGG rating
- 6.8
Life in Reterra
- 2–4 players
- 35 min
- Complexity 2.0/5
- 2024

Expansion for Clash of Clans: The Epic Raid
2026
Rules assistance for Clash of Clans: The Epic Raid – Dark Elixir Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clash of Clans: The Epic Raid – Dark Elixir Expansion is an expansion for Clash of Clans: The Epic Raid released in 2026 for 2–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Eric M. Lang and Ken Gruhl and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
Summon the Hog Rider, Valkyrie, Minion, Lava Hound, Golem, and Witch - each stronger and more specialized than standard troops. Combine them for devastating synergies and unstoppable Raids. The Dark Elixir Expansion introduces an extra board, Units, and a new resource - The Dark Elixir - a new resource that will be used for a separate marketplace of more units.
Clash of Clans: The Epic Raid – Dark Elixir Expansion supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clash of Clans: The Epic Raid – Dark Elixir Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Clans: The Epic Raid – Dark Elixir Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Clans: The Epic Raid – Dark Elixir Expansion belongs to these categories: Dice, Video Game Theme, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Clans: The Epic Raid – Dark Elixir Expansion are: Eric M. Lang and Ken Gruhl. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Clans: The Epic Raid – Dark Elixir Expansion as an expansion for Clash of Clans: The Epic Raid. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Clash of Clans: The Epic Raid to use it. Check that your edition of Clash of Clans: The Epic Raid is compatible, as some expansions were revised between editions.