
- BGG rank
- BGG #15,163
- BGG rating
- 7.4
Clash of Decks: Treachery
- 1–2 players
- 30–8 min
- Complexity 2.0/5
- 2022

2022
Rules assistance for Clash of Decks: Deliquescence
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clash of Decks: Deliquescence is a board game released in 2022 for 1–2 players, 15 minutes per game, and ages 15 and up. It was designed by Léandre Proust and its main mechanics are Variable Player Powers and Deck Construction.
36 new cards that can complete and renew the gaming experience of the Initiation Pack. Each standalone expansion can be played alone or mixed with others expansions. You and your opponent still play Lord-sorcerers who fight over bridges to be the owner of the most powerful island of the Erret Archipelago. You have to build a 8 cards deck. In this expansion pack, you'll find 36 new creatures, with new powers : vulnerability and price of blood. Vulnerability: It left the target with only 1 HP. This special ability weakens the target rather than destroying it. If the owner attacks the enemy Stronghold, it is shifted to the second rightmost position in the enemy's hand. Price of Blood: If you do not have enough mana to pay for the owner's full cost, spend all your remaining mana, then for each missing mana, suffer one damage by shifting your Stronghold one position to the right in your hand.
Clash of Decks: Deliquescence supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clash of Decks: Deliquescence is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Decks: Deliquescence for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Decks: Deliquescence belongs to these categories: Card Game, Fighting, and Children's Game. Its main mechanics are Variable Player Powers and Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Decks: Deliquescence are: Léandre Proust. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Decks: Deliquescence as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.