Clash of Decks: Treachery
BGG rank
BGG #15,163
BGG rating
7.4

Clash of Decks: Treachery

2022

Rules assistance for Clash of Decks: Treachery

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30–8 min
  • 15+
  • Complexity 2.0/5

Rules assistant for Clash of Decks: Treachery

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Answers come from the official rulebook, with the page to check.

Clash of Decks: Treachery is a board game released in 2022 for 1–2 players and ages 15 and up. It was designed by Léandre Proust and its main mechanics are Variable Player Powers.

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About the game

Create your own deck with 8 creature or incantation cards and face off against other Lord-Sorcerers to destroy their Stronghold! This 36-card standalone expansion adds Vanish and Mercenary special abilities. Vanish: After the owner has suffered at least 1 Damage without being destroyed, move it to the furthest position away from the Bridge on its line. If the owner was attacked by a Creature, Vanish triggers after the attacking Creature has finished and resolved each one of its attacks. Vanish triggers before the Instinct Special Ability. Mercenary: When the owner should return to their owner's hand, it returns to the rightmost position in the enemy's hand instead (or on top of the AI's deck pile in Solo play). This Special Ability is a malus. The owner is inherently more powerful than other cards with the same mana cost to compensate.

Publishers

  • Korea Boardgames
  • Games7Days
  • Lavka Games
  • Strategos Games
  • Grammes Edition

Questions and answers

Clash of Decks: Treachery supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.