Clash of Spears: Mago's Escape
BGG rating
5.5

Expansion for Clash of Spears: Rules for Skirmish Battles in Ancient Times

Clash of Spears: Mago's Escape

2020

Rules assistance for Clash of Spears: Mago's Escape

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 30–60 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Clash of Spears: Mago's Escape

What would you like to know?

Answers come from the official rulebook, with the page to check.

Clash of Spears: Mago's Escape is an expansion for Clash of Spears: Rules for Skirmish Battles in Ancient Times released in 2020 for 1 player, 30–60 minutes per game, and ages 12 and up. It was designed by Alvaro Erize and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.

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About the game

The year is 345 BC. After long years of conflict Sicily is at peace. Hicetas, Tyrant of Leontini, rules over Syracuse and is allied to Carthage. In fact, General Mago is staying with a small mercenary force in Syracuse itself…much to the discomfort of local Syracusans who still hate Carthage. But secretly Syracusan democrats have appealed to the mother city, Corinth, to release them from the yoke of Tyrants and Carthage. And news has just arrived that Timoleon “savior of Syracuse” has landed near Leontini! So, Syracuse is risen against the Hicetas and loyal citizens are blocking all streets as the enraged citizen mob rounds up Tyrant loyalists and the hated Carthaginians to be lynched in the Capitol. Mago’s spy broke in with the alarming news in the nick of time. Or is it too late already. Gathering his personal guards Mago runs through the streets of Syracuse down to the port and a secret barge ready to whisk him out of the city…but for that he will have to break through the citizen picket lines before the mob reaches him!!! This is a scenario for solo gaming using CLASH of Spears rules

Questions and answers

Clash of Spears: Mago's Escape supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.