
- BGG rank
- BGG #5,043
- BGG rating
- 7.5
Peloponnesian War
- 1–2 players
- 90–240 min
- Complexity 4.0/5
- 2019

Expansion for Clash of Spears: Rules for Skirmish Battles in Ancient Times
2020
Rules assistance for Clash of Spears: Mago's Escape
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clash of Spears: Mago's Escape is an expansion for Clash of Spears: Rules for Skirmish Battles in Ancient Times released in 2020 for 1 player, 30–60 minutes per game, and ages 12 and up. It was designed by Alvaro Erize and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.
The year is 345 BC. After long years of conflict Sicily is at peace. Hicetas, Tyrant of Leontini, rules over Syracuse and is allied to Carthage. In fact, General Mago is staying with a small mercenary force in Syracuse itself…much to the discomfort of local Syracusans who still hate Carthage. But secretly Syracusan democrats have appealed to the mother city, Corinth, to release them from the yoke of Tyrants and Carthage. And news has just arrived that Timoleon “savior of Syracuse” has landed near Leontini! So, Syracuse is risen against the Hicetas and loyal citizens are blocking all streets as the enraged citizen mob rounds up Tyrant loyalists and the hated Carthaginians to be lynched in the Capitol. Mago’s spy broke in with the alarming news in the nick of time. Or is it too late already. Gathering his personal guards Mago runs through the streets of Syracuse down to the port and a secret barge ready to whisk him out of the city…but for that he will have to break through the citizen picket lines before the mob reaches him!!! This is a scenario for solo gaming using CLASH of Spears rules
Clash of Spears: Mago's Escape supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Clash of Spears: Mago's Escape is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clash of Spears: Mago's Escape for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clash of Spears: Mago's Escape has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clash of Spears: Mago's Escape belongs to these categories: Wargame, Miniatures, and Ancient. Its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clash of Spears: Mago's Escape are: Alvaro Erize. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clash of Spears: Mago's Escape as an expansion for Clash of Spears: Rules for Skirmish Battles in Ancient Times. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Clash of Spears: Rules for Skirmish Battles in Ancient Times to use it. Check that your edition of Clash of Spears: Rules for Skirmish Battles in Ancient Times is compatible, as some expansions were revised between editions.