
- BGG rating
- 7.3
Clinic Expansion: ICU free bonus tile
- 2–4 players
- 120 min
- Complexity 1.0/5
- 2014

2014
Rules assistance for Clinic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clinic is a board game released in 2014 for 2–4 players, 120 minutes per game, and ages 14 and up. It was designed by Alban Viard and its main mechanics are Tile Placement, Simulation, and Pick-up and Deliver.
You are the rich owner of a large field near New York where health needs are more important. Your goal is to build the most efficient hospital in three dimensions in order to get the most popularity. You will manage the construction of the building from scratch as well as the installation of new services and the recruitment of the best doctors, nurses and administrative staff that align with the arrival of new patients. You will also be attentive to the well-being of patients and not forget that time is also money when competing with neighboring hospitals... Each turn in Clinic, players take three actions — building in different modules; hosting patients; hiring doctors, nurses and staff — by playing one card. Each cube that enters the clinic comes with a car that needs to be parked, leaving less space for the hospital being constructed! During the game, you'll move patients, doctors, nurses, and staff in the 3D structure as efficiently as you can in order to save time, with doctors and nurses tending to patients as long as their colors (indicating both training and illness) match. By taking care of patients you receive money, which lets you pay fees, salaries and maintenance as well as buy popularity points. During an administrative phase, uncared for patients grow sicker, new patients enter the pre-admission room, doctors become less knowledgable about the diseases they face, and new doctors and nurses become available from their schools. In the end, the player with the most popularity points and least time spent during the game wins.
Clinic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clinic is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clinic for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clinic has a complexity rating of 4.1 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clinic belongs to these categories: Economic, Territory Building, and City Building. Its main mechanics are Tile Placement, Simulation, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clinic are: Alban Viard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clinic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.