
- BGG rank
- BGG #5,750
- BGG rating
- 6.2
Clue: Harry Potter Edition
- 3–5 players
- 30 min
- Complexity 1.6/5
- 2008

Rules assistance for Clue Jr.: Case of the Missing Pet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clue Jr.: Case of the Missing Pet is a board game released in 1989 for 1–6 players, 20 minutes per game, and ages 6 and up. Its main mechanics are Roll / Spin and Move, Paper-and-Pencil, and Storytelling.
The object is to sleuth out what pet's missing, where it's hidden and who took it. Solve the 24 mysteries by moving around the mystery wheel board and reading hidden clues with your special magnifying glass.
Clue Jr.: Case of the Missing Pet supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue Jr.: Case of the Missing Pet is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue Jr.: Case of the Missing Pet for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue Jr.: Case of the Missing Pet has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue Jr.: Case of the Missing Pet belongs to these categories: Children's Game and Murder / Mystery. Its main mechanics are Roll / Spin and Move, Paper-and-Pencil, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Clue Jr.: Case of the Missing Pet as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.