
- BGG rank
- BGG #19,303
- BGG rating
- 7.0
Clue: Tim Burton's The Nightmare Before Christmas
- 2–6 players
- 30–45 min
- Complexity 2.0/5
- 2016

2017
Rules assistance for Clue: Rick and Morty – Back in Blackout
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Clue: Rick and Morty – Back in Blackout is a board game released in 2017 for 2–6 players, 30 minutes per game, and ages 17 and up. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Paper-and-Pencil.
The plans to Rick’s portal gun have been stolen! It’s up to Rick, Morty, Summer, Jerry, Beth and Mr. Poopybutthole to get them back. They must find out WHO stole the plans, WHERE they are hiding, and WHAT item they used to succeed in the heist. It’s an inter-dimensional mystery! It plays exactly like Clue with a few additional rules and slight changes. First off, you use two dice to get around the board because of the way the board is shaped. Second, none of the character models are possible murderers in the game, instead they have been replaced by six random characters from the series on cardboard tokens. Third, there’s an added Contraption Card pile that you can get by landing on a “?” spot. Lastly, all of the characters have a Personality Card that gives them an added ability in the game like the ability to travel to a different part of the board without rolling dice, or getting the chance to see the same card someone just revealed to someone else. Contraption cards will do things such as adding an extra six to your dice, taking an extra turn, or asking a bonus question.
Clue: Rick and Morty – Back in Blackout supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: Rick and Morty – Back in Blackout is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue: Rick and Morty – Back in Blackout for ages 17 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue: Rick and Morty – Back in Blackout has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: Rick and Morty – Back in Blackout belongs to these categories: Humor, Movies / TV / Radio theme, and Deduction. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Clue: Rick and Morty – Back in Blackout as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.