
- BGG rank
- BGG #14,984
- BGG rating
- 6.8
Clue Escape: The World's Fair Board Game
- 1–6 players
- 90–120 min
- Complexity 2.0/5
- 2024

2022
Rules assistance for Clue: Robbery at the Museum
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Clue: Robbery at the Museum is a board game released in 2022 for 1–6 players, 90 minutes per game, and ages 10 and up. It was designed by Leo Taylor, David "Duvey" Rudow, and George Feledichuk and its main mechanics are Modular Board and Cooperative Game.
It should have been simple--you were hired to steal six priceless exhibits from the museum then get out and get paid. But someone in your crew is a traitor! One of you already stole a target exhibit and replaced it with a fake--and they triggered security to boot. You need to get out before the guards find you and figure out who betrayed you, what they stole, and where they hid it. The Clue Robbery at the Museum Escape & Solve Mystery board game offers classic Clue characters and a reimagined mystery to solve in an escape room game. Players move their pawns around the gameboard that's built room-by-room, as they explore the museum exhibits, draw cards, solve puzzles, unlock new rooms in the museum, and uncover clues. After escaping, players review their clues to make a correct accusation and win! Gather friends and family together for a game night they won't forget as they immerse themselves in a cinematic, single-play experience. Difficulty: 3/5 -description from publisher's website
Clue: Robbery at the Museum supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: Robbery at the Museum is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue: Robbery at the Museum for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue: Robbery at the Museum has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: Robbery at the Museum belongs to these categories: Deduction and Murder / Mystery. Its main mechanics are Modular Board and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clue: Robbery at the Museum are: Leo Taylor, David "Duvey" Rudow, and George Feledichuk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clue: Robbery at the Museum as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.