
- BGG rank
- BGG #6,916
- BGG rating
- 7.1
Dungeons & Dragons: Bedlam in Neverwinter
- 2–6 players
- 90–270 min
- Complexity 1.7/5
- 2023

2022
Rules assistance for Clue: Treachery at Tudor Mansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Clue: Treachery at Tudor Mansion is a board game released in 2022 for 1–6 players, 90 minutes per game, and ages 10 and up. It was designed by Leo Taylor, David "Duvey" Rudow, and George Feledichuk and its main mechanics are Modular Board and Cooperative Game.
Escape Tudor Mansion, solve the mystery. The classic Clue story in an escape room board game! You and five other guests have been invited to join Boddy Black for an evening of fine dining and a chance to discuss some personal business. After dinner, he announces he intends to blackmail you all. Shortly after, the power cuts out, and you find Mr. Boddy dead! Armed with only your wits, you must escape and determine who killed Mr. Boddy, where they did it, and with what weapon. Difficulty: 2/5 —description from the publisher Contents: 6 Plastic Pawns 6 Gameboards (Starting/Tutorial Board and Boards A-E) 2 Secret Envelopes ("Packet A" containing just the Unknown Object, and "Solve Packet" which contains a paper naming the guilty individual) 1 Unknown Object (It's in the "Packet A" envelope) 124 Cards (Actually 119 cards and 5 "Discard this Card" separators) Card Breakdown: 6 player cards, 10 Tutorial cards (+1 "Discard"), 28 Series 100 cards (+1"Discard"), 27 Series 200 cards (+1 "Discard"), 30 Series 300 cards (+1 "Discard"), 18 Series 400 cards (+1 "Discard"). Note that number gaps are common in the decks. For Example, the 10 cards in the Tutorial deck are 1-8 and 10-11. There is no card 9.
Clue: Treachery at Tudor Mansion supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: Treachery at Tudor Mansion is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Clue: Treachery at Tudor Mansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Clue: Treachery at Tudor Mansion has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: Treachery at Tudor Mansion belongs to these categories: Murder / Mystery. Its main mechanics are Modular Board and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Clue: Treachery at Tudor Mansion are: Leo Taylor, David "Duvey" Rudow, and George Feledichuk. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Clue: Treachery at Tudor Mansion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.