
- BGG rank
- BGG #21,346
- BGG rating
- 8.4
Space-Off
- 4–10 players
- 45–60 min
- Complexity 1.8/5
- 2026

2007
Rules assistance for Clue: The Twilight Zone – Tower of Terror
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Clue: The Twilight Zone – Tower of Terror is a board game released in 2007 for 3–6 players and 30 minutes per game. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Paper-and-Pencil.
The Twilight Zone Tower of Terror Clue is the second tin boxed Disney Theme Park Editions based on Clue. They are only sold at Disney resorts and theme parks. Unlike its Haunted Mansion predecessor, this one re-designs the rooms with fewer mansion doors and a new story line based on The Twilight Zone Tower of Terror theme park ride. While filming a movie, lightning strikes the building and one of the cast/crew disappears. Your goal is to figure out who is missing, with which movie prop and what room they disappeared from.
Clue: The Twilight Zone – Tower of Terror supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Clue: The Twilight Zone – Tower of Terror is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Clue: The Twilight Zone – Tower of Terror has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Clue: The Twilight Zone – Tower of Terror belongs to these categories: Movies / TV / Radio theme and Murder / Mystery. Its main mechanics are Roll / Spin and Move, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Clue: The Twilight Zone – Tower of Terror as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.