
- BGG rank
- BGG #5,825
- BGG rating
- 6.4
Stop Thief
- 2–4 players
- 30 min
- Complexity 1.7/5
- 1979

1977
Rules assistance for Code Name: Sector
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Code Name: Sector is a board game released in 1977 for 1–4 players and 30 minutes per game. It was designed by Robert Doyle and its main mechanics are Secret Unit Deployment and Line Drawing.
The computer game of submarine pursuit Use a real computer to track an unseen sub. Be in command of the combat information center. Plot you ship's course on a nautical chart. Avoid costly collisions. Aim and fire torpedoes at the sub. Miss the target and the sub retaliates. The board game where you match wits with a computer Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice. An electronic display provides players with complete combat information during the course of the game. A ship's direction is shown on a lighted compass. A steering capability allows players to change course from left or right to close in on the sub. A pair of speed controls allow destroyers to travel at 9 different speeds. An evasive sub option makes the game more challenging for experienced players. A programmed learning sequence teaches the play quickly and easily. A sonar control area is used to determine range information and to aim and fire torpedoes. The game comes complete with: Computer console Nautical playing/plotting surface Marking crayons (4 total) Crayon sharpener Parallel rule Replica submarines for scoring (8 total) Reusable erasing cloth 9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS.
Code Name: Sector supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Code Name: Sector is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Code Name: Sector has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Code Name: Sector belongs to these categories: Wargame, Deduction, and Electronic. Its main mechanics are Secret Unit Deployment and Line Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Code Name: Sector are: Robert Doyle. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Code Name: Sector as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.