
- BGG rank
- BGG #1,220
- BGG rating
- 7.1
Coffee Rush
- 2–4 players
- 30 min
- Complexity 1.8/5
- 2023

2026
Rules assistance for Coffee Rush: Winter
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Coffee Rush: Winter is a board game released in 2026 for 2–4 players, 30–40 minutes per game, and ages 8 and up. It was designed by Euijin Han and its main mechanics are Variable Set-up, Grid Movement, and Contracts.
As the frosty days grow shorter, your cozy café becomes the ultimate refuge for customers seeking comfort from the cold. In Coffee Rush: Winter, the high-stakes barista business returns with a seasonal chill, challenging players to balance the frantic pace of peak hours with the delicate art of crafting winter specialties. Fulfilling orders earns you precious "like" cards and points, but fall behind, and those disgruntled customers will leave "dislikes" that count against your final score. Whether the game ends because the order deck is depleted or a barista accumulates five penalties, only the player who manages the winter rush with the most efficiency will be crowned the top barista. While fans of the original Coffee Rush will recognize the core "Overcooked-style" tension, this winter edition introduces several key differences: Modular Board Chaos: Unlike the fixed layout of the original, the ingredient tiles are now modular. You can set up with "Main board chaos!" or "Windy day" variants, randomly placing ingredients to ensure every game requires a new movement strategy. Seasonal Drinks: The menu has expanded to include winter-specific items. Component Changes: The game features thematic updates to its components. Fruit (depicted as orange slices) is newly added to the ingredients, and the Ice tokens are now shaped like Snowmen to fit the winter theme. New Upgrades: With the newly introduced upgrade tiles, you can now choose four out of six available upgrade tiles for each game. Scoring: Scoring has been revised so that points are now awarded as +2 for each "like" card and +5 for each activated upgrade, with a -1 penalty for each "dislike". —description from the publisher
Coffee Rush: Winter supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Coffee Rush: Winter is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Coffee Rush: Winter for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Coffee Rush: Winter has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Coffee Rush: Winter belongs to these categories: Abstract Strategy. Its main mechanics are Variable Set-up, Grid Movement, and Contracts. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Coffee Rush: Winter are: Euijin Han. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Coffee Rush: Winter as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.