Cogs and Commissars
BGG rank
BGG #16,791
BGG rating
6.2

Cogs and Commissars

2018

Rules assistance for Cogs and Commissars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20–40 min
  • 14+
  • Complexity 2.0/5

For 2 players

Rules assistant for Cogs and Commissars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Cogs and Commissars is a board game released in 2018 for 2–6 players, 20–40 minutes per game, and ages 14 and up. It was designed by Matt Haga and its main mechanics are Variable Player Powers, Hand Management, and Take That.

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About the game

Cogs and Commissars is a "take that" drafting card game about the glorious robot revolution. Become your robot party's Propaganda Minister and win the citizens over to your revolutionary cause! Use every trick in the dystopian book to brainwash the masses and stop your opponents in their treads! At its core, Cogs and Commissars is a casual drafting game about growing/stealing a following of robots. Your seven-card hand determines which actions are available to you that round. Hand management is key; look for winning combinations. During your turn, you might rouse the proletariat, reprogram the bourgeoisie, or even recruit valuable commissars. Each of these citizens are worth points; when you have 15 points of citizens, you may attempt a revolution! The first player to successfully pull off playing their revolution card wins. —description from the publisher

Questions and answers

Cogs and Commissars supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.