
- BGG rank
- BGG #9,107
- BGG rating
- 6.5
Harpoon (Third Edition)
- 2 players
- 180 min
- Complexity 4.0/5
- 1987

Rules assistance for Cold War Gone Hot: World War III 1986
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Cold War Gone Hot: World War III 1986 is an expansion for Force on Force: Modern Wargaming Rules released in 2011 for 2–6 players. It was designed by Shawn Carpenter, Piers Brand, Jim Roots, and Jim Wonacott and its main mechanics are Dice Rolling.
From Osprey website: “My fellow Americans, I'm pleased to tell you today that I've signed legislation that will outlaw Russia forever. We begin bombing in five minutes.” – Ronald Reagan, 1984. With these words, spoken as a sound check to a radio broadcast, President Reagan came dangerously close to igniting the long-simmering Cold War. Although Soviet forces were placed on alert following reports of this comment, the full-scale conflict between the West and the Soviet Bloc did not break out. Cold War Gone Hot, the latest companion volume for Force on Force, looks at the 44-year history of the Cold War and asks: “what if?” With the orders of battle, vehicle stats and missions included in this volume, Force on Force players can simulate the advance of Soviet tanks across Western Europe, a thrust into Alaska, or any number of other plausible scenarios where history took a slightly different path."
Cold War Gone Hot: World War III 1986 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Cold War Gone Hot: World War III 1986 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cold War Gone Hot: World War III 1986 belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cold War Gone Hot: World War III 1986 are: Shawn Carpenter, Piers Brand, Jim Roots, and Jim Wonacott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cold War Gone Hot: World War III 1986 as an expansion for Force on Force: Modern Wargaming Rules. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Force on Force: Modern Wargaming Rules to use it. Check that your edition of Force on Force: Modern Wargaming Rules is compatible, as some expansions were revised between editions.