
Cyprus 1974: A Wargamers Guide
- 2–6 players
- 2024

2006
Rules assistance for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ is a board game released in 2006 for 2 players, 150 minutes per game, and ages 12 and up. It was designed by Peter Jones (I) and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet. The main features of the game include: Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications. Flexible figure ratio meaning a base of infantry represents either a section or a platoon. Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 33 well-presented army lists for 28 nations covering 12 conflicts. 16 generic scenarios suitable for any nation & theater plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. One double-sided quick reference sheet included. No supplements - all you need to play in one book.
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ are: Peter Jones (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.