Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
BGG rank
BGG #14,055
BGG rating
7.5

Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

2006

Rules assistance for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 150 min
  • 12+
  • Complexity 3.2/5

For 2 players

Rules assistant for Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

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Answers come from the official rulebook, with the page to check.

Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ is a board game released in 2006 for 2 players, 150 minutes per game, and ages 12 and up. It was designed by Peter Jones (I) and its main mechanics are Dice Rolling, Simulation, and Line of Sight.

Expansions

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About the game

Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet. The main features of the game include: Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications. Flexible figure ratio meaning a base of infantry represents either a section or a platoon. Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 33 well-presented army lists for 28 nations covering 12 conflicts. 16 generic scenarios suitable for any nation & theater plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. One double-sided quick reference sheet included. No supplements - all you need to play in one book.

Questions and answers

Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+ supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.