
- BGG rank
- BGG #185
- BGG rating
- 7.8
Undaunted: Normandy
- 2 players
- 45–60 min
- Complexity 2.3/5
- 2019

Expansion for The Sword and the Flame
2011
Rules assistance for Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 is an expansion for The Sword and the Flame released in 2011 for 2–4 players and ages 12 and up. It was designed by Tim Tilson and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Colonial Campaigns: Sikh Wars Features 10 action packed scenarios from 1823-1849 covering the fighting in the Punjab and Afghanistan. Naushera, March 14, 1823 The Afghans attempt to retake Peshawar Jamrud, April 30, 1837 Last fight of the “Murat of the Sikh Army" Mudki, December 18, 1845 The Sikhs’ surprise attack on the British Army Ferozeshah, December 21, 1845 The attack of General Gilbert’s Division Cornes’ Convoy, January 21, 1846 Quartermaster Cornes & 30 men vs. 1,000 Sikhs Aliwal, January 28, 1846 General Harry Smith’s “Perfect Battle” Sobraon, February 10, 1846 End of the Akalis (the Sikh Holy Warriors) Kineyree, June 18, 1848 “No Englishman can be beaten on the 18th of June” Lt. Herbert Edwardes. C-in-C, Allied Army of Pashtuns, Daudputras and Sikhs Sudoosam, July 1, 1848 The rebel Mulraj’s last hope for victory Multan, January 2, 1849 Into the breach with 1st Bombay Fusiliers a.k.a. “the Bombay Toughs” The scenarios are organized to be played with The Sword and the Flame, but can be easily adapted to any rule set. Other Sections Include: Campaign Histories Detailed Uniform Information Bibliography Campaign Rules Campaign Map
Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 are: Tim Tilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colonial Campaigns: Sikh Wars – The Rise & Fall of the Sikh Kingdom 1823-1849 as an expansion for The Sword and the Flame. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Sword and the Flame to use it. Check that your edition of The Sword and the Flame is compatible, as some expansions were revised between editions.