
- BGG rank
- BGG #23,801
- BGG rating
- 6.2
Golf 'n' Roll
- 1–4 players
- 20–45 min
- Complexity 1.0/5
- 2014

Rules assistance for Colonial Space Wars: Flesh and Steel
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colonial Space Wars: Flesh and Steel is an expansion for Colonial Space Wars: New Horizons released in 2015 for 2–8 players, 30 minutes per game, and ages 13 and up. It was designed by Jose Mendez and its main mechanics are Modular Board, Hexagon Grid, and Action Points.
Colonial Space Wars: Flesh and Steel is an expansion for the sci-fi wargame Colonial Space Wars: New Horizons. Several new units, skills and missions are now available for this strategic game without dice. Each player takes the role of one Commander, leading his army and challenging others in a desperate massive ground battle. Only a leader that excels in strategic planning, military tactics and resource management will prevail.
Colonial Space Wars: Flesh and Steel supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colonial Space Wars: Flesh and Steel is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colonial Space Wars: Flesh and Steel for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colonial Space Wars: Flesh and Steel has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colonial Space Wars: Flesh and Steel belongs to these categories: Wargame, Science Fiction, and Expansion for Base-game. Its main mechanics are Modular Board, Hexagon Grid, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colonial Space Wars: Flesh and Steel are: Jose Mendez. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colonial Space Wars: Flesh and Steel as an expansion for Colonial Space Wars: New Horizons. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Colonial Space Wars: New Horizons to use it. Check that your edition of Colonial Space Wars: New Horizons is compatible, as some expansions were revised between editions.