Colonialism
BGG rank
BGG #6,852
BGG rating
6.7

Colonialism

2013

Rules assistance for Colonialism

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90 min
  • 12+
  • Complexity 3.0/5

For 2 players

Rules assistant for Colonialism

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colonialism is a board game released in 2013 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Scott W. Leibbrandt and its main mechanics are Hand Management, Area Movement, and Area Majority / Influence.

Expansions

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About the game

Colonialism is a game of 19th Century imperialistic struggle. In this game, each player assumes the role of a nondescript colonial power. Players proceed to struggle for influence in the unindustrialized regions of the world, and the subsequent resources such influence entails. Each turn is divided into action phases and colonization phases. During action phases, players use cards to secretly bid influence in the six regions of the game board. During colonization phases, all cards in play are revealed, the placement of influence is resolved, and conflict occurs. Whenever all native influence is eliminated from a region, that region's resources are collected. The amount of resources collected by each player depends on each players' influence in the region. At the end of the game, the player who collects the most resources wins.

Questions and answers

Colonialism supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.