Colonisator: The Twelve Planets' War
BGG rank
BGG #22,626
BGG rating
6.1

Colonisator: The Twelve Planets' War

1979

Rules assistance for Colonisator: The Twelve Planets' War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 15+
  • Complexity 2.5/5

Rules assistant for Colonisator: The Twelve Planets' War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Colonisator: The Twelve Planets' War is a board game released in 1979 for 2 players, 120 minutes per game, and ages 15 and up. It was designed by Duccio Vitale, Marco Donadoni, and François Nedelec and its main mechanics are Race, Dice Rolling, and Grid Movement.

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About the game

A space war between two races. The goal of the game is colonizing the higher number of planets. The two armies contain the same units, but only a few units are already deployed in the beginning, so a strategical option is to choose which kind of unit are to be produced every turn. Transport ships are the way for the colonization, but they are weak and unarmed... Other units are Fighters, Cruisers, and Mobile Bases. The first edition published by International Team was Kroll & Prumni; Euro Games cleaned up the rules for Colonisator. This is your basic two-player SF game of colonization & war.

Questions and answers

Colonisator: The Twelve Planets' War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.