
- BGG rank
- BGG #7,365
- BGG rating
- 6.2
Cubosaurs
- 2–5 players
- 20 min
- Complexity 1.4/5
- 2022

2013
Rules assistance for Color Clash
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Color Clash is a board game released in 2013 for 1–8 players, 10 minutes per game, and ages 7 and up. It was designed by Fabien Tanguy.
Color Clash features round cards that have color words in matching or non-matching colors — e.g., the word "orange" written in blue — on the outer edge and a central image in a strong single color. Color Clash includes six colors — red, orange, yellow, green, blue, purple — and spotting these colors quickly is a part of many games in this box. In "Between Four", for example, you lay out the color tiles in the center of the playing area and place all of the cards face down. Players take turns revealing one card, and as soon as four instances of a color are visible — whether in the center of the card, in the color of the word, or in the word itself — the first player to slap the correct color card claims all cards bearing this color. When all of the cards are face up, the game ends and whoever has the most cards wins. In "Antipode", you place all of the cards face up, then everyone races simultaneously to grab (with one hand) pairs of cards in which the color of the word on one card matches the written word on the other and vice versa. Whoever grabs the most correct pairs wins. Color Clash includes rules for six games and two solitaire challenges, while ChromaTikTak includes twelve games and puzzles, some of which push you to play quickly and some of which push you to think.
Color Clash supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Color Clash is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Color Clash for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Color Clash has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Color Clash belongs to these categories: Card Game and Real-time. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Color Clash and want something comparable for your next game night.
The credited designers of Color Clash are: Fabien Tanguy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Color Clash as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.