
- BGG rank
- BGG #1,201
- BGG rating
- 7.3
Tribes of the Wind
- 2–5 players
- 40–90 min
- Complexity 2.7/5
- 2022

2023
Rules assistance for Colorado
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Colorado is a board game released in 2023 for 2–4 players, 25–50 minutes per game, and ages 12 and up. It was designed by Joachim Thôme and its main mechanics are Race.
To explore Colorado, you will be armed with a marker and your map. Each player has a personal map, and they start in one of two locations, opening that region for future exploration. Each player also has a hand of cards, and the cards in the deck come in six colors, with each color having cards numbered 1-3. On a turn, you ask another player to give you a card, e.g., a red 3. If they have one in hand, they must give it to you. If not, they must give you either a red card or a 3 — their choice. If they have no reds or 3s, you randomly draw one card from their hand. If you already have the card you received in your play area, discard it and take a gold nugget; if not, place it in your play area. All players then take one of the two actions listed on this card: Red and green cards either give you a nugget or let you pay 1-3 nuggets to play a card of value 1-3 from your hand; when you play a card from your hand, it can't already be in your play area, and you immediately take one of the two actions listed. Gray and purple cards either let you draw three cards from the deck or discard two cards of the same suit to play a card from your hand into your play area. Blue and orange cards either let you check off a space on your map in a region you've already opened or check off the next space on your railroad; if the space you checked has a reward, gain it immediately. At the end of your turn, if you have all three cards of a color in your play area, discard them, then check the flag on a map region that is adjacent to a region that you have already opened. Finally, if you have fewer than three cards in hand, draw until you have three cards. The purpose for all of this activity is to claim medals, which earn you points. You earn points for each region you open, and if you're the first player to open all regions of a color, you gain a medal worth bonus points. If you check all the spaces in a region, you earn a medal. If your railroad reaches the end of the line, you earn a medal. If you check all spaces with a certain symbol on your map, you earn a medal. Once a player has collected, the game ends at the end of that turn, then you tally all points to see who wins. Use shrewdness and discernment when calling or giving cards that you can take advantage of without helping your opponents too much. Ideally, you will be able to earn the points of the many medals scattered on your individual sheet route, as well as on the common bounty board.
Colorado supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Colorado is 25–50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Colorado for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Colorado has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Colorado belongs to these categories: Card Game, Exploration, and Adventure. Its main mechanics are Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Colorado are: Joachim Thôme. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Colorado as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.