
- BGG rank
- BGG #1,127
- BGG rating
- 8.1
Combat Commander: Pacific
- 2 players
- 180 min
- Complexity 3.3/5
- 2008

Rules assistance for Combat Commander: Europe – C3i #24 Scenarios
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Combat Commander: Europe – C3i #24 Scenarios is an expansion for Combat Commander: Europe released in 2010 60–180 minutes per game and ages 12 and up. It was designed by Bryan Collars and its main mechanics are Hexagon Grid, Simulation, and Variable Phase Order.
Two scenarios fron C3i magazine #24: Scenario 111: The Scheldt, Canadian vs German forces, Scheldt Estuary, October 1944 (requires CC:E and CC:M) Scenario 112: Sonnenwende, German vs Soviet forces, Arnswalde, February 1945
The listed playing time for Combat Commander: Europe – C3i #24 Scenarios is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combat Commander: Europe – C3i #24 Scenarios for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combat Commander: Europe – C3i #24 Scenarios has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combat Commander: Europe – C3i #24 Scenarios belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid, Simulation, and Variable Phase Order. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combat Commander: Europe – C3i #24 Scenarios are: Bryan Collars. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combat Commander: Europe – C3i #24 Scenarios as an expansion for Combat Commander: Europe. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Combat Commander: Europe to use it. Check that your edition of Combat Commander: Europe is compatible, as some expansions were revised between editions.