
- BGG rank
- BGG #15,608
- BGG rating
- 7.3
Soldier's Companion
- 2 players
- 120 min
- Complexity 2.7/5
- 1989

1988
Rules assistance for Combined Arms: Command Decision Series Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Combined Arms: Command Decision Series Game is a board game released in 1988 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling.
Combined Arms, modern miniature wargaming Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons. Laser range-finders, thermal sights, radar-seeking missiles, and counter battery radar all add to the accelerated pace which is the trademark of modern combat. Combined Arms has been designed to portray the machines, the speed, and the confusion of the modern battlefield within a playable miniatures rules system. Based on the popular Command Decision rules for World War II miniatures wargaming, Combined Arms balances realism and accuracy with playability to produce a game that not only plays quickly, but also is fun to play. Combined Arms is designed for play at the operational level of combat and is played in real time. A premium is placed on command, and the game is designed to reflect the need for command control over a battlefield which is rapidly changing. Decisions need to be made quickly and accurately, or you can lose control of the battle. Combined Arms is a complete rules set to get you started in modern miniatures wargaming. It is designed to be played with either 1:285 micro-armor or larger (up to HO) scale miniatures. The basic rules present a comprehensive framework for ground combat in the modern era. Advanced rules allow players to add details that make modern combat unique. Rules for air power, chemical warfare, electronic warfare, and combat engineering are included
Combined Arms: Command Decision Series Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Combined Arms: Command Decision Series Game is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Combined Arms: Command Decision Series Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Combined Arms: Command Decision Series Game has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Combined Arms: Command Decision Series Game belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Combined Arms: Command Decision Series Game are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Combined Arms: Command Decision Series Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.