
- BGG rank
- BGG #11,805
- BGG rating
- 7.4
The Rising Sun: Command at Sea Volume I
- 2–12 players
- 150 min
- Complexity 4.3/5
- 1994

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2008
Rules assistance for Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2008 for 2–12 players, 120 minutes per game, and ages 12 and up. It was designed by Larry Bond and its main mechanics are Hexagon Grid and Simulation.
Volume 7 in the Command at Sea series of naval wargames. Atlantic Navies includes three books covering the history and data of the naval forces of Great Britain and the Commonwealth, Germany, and France. This set also includes the 4th Edition Command at Sea rules, which include new rules concerning dogfighting and air attacks and skill factors for different units. These new rules also allow any unit to be used in any Admiralty Trilogy series game without the need to convert or modify the unit's stats.
Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II are: Larry Bond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Command at Sea: Volume VII – Atlantic Navies: The Navies of Britain, France, and Germany in World War II as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.