Command Decision: Black Powder Cold Steel
BGG rating
6.8

Expansion for Command Decision 2nd Edition

Command Decision: Black Powder Cold Steel

1992

Rules assistance for Command Decision: Black Powder Cold Steel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for Command Decision: Black Powder Cold Steel

What would you like to know?

Answers come from the official rulebook, with the page to check.

Command Decision: Black Powder Cold Steel is an expansion for Command Decision 2nd Edition released in 1992 for 2 players. It was designed by Frank Chadwick and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Measurement Movement.

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About the game

Black Powder Cold Steel is a pre-20th-century rules supplement for Command Decision (2nd edition). The rules are intended to give "Command Decision" players the ability to game an unfamiliar period without having to learn a new rules set. The time scale and the ground scale are the same, the figure scale are effectively the same, and the firepower values are all compatible. Sample organizations for the Seven Years War, the Napoleonic Wars and the Crimean War are provided, as well as tables for artillery and small arms. The rules are mainly intended for periods since 1700, but a table for pre-1700 small arms is also included. A folder of playtest rules was provided, free of charge, to "Command Decision" players through a variety of channels. The aim was to have as many gamers as possible play the rules and discover areas which required additional work.

Questions and answers

Command Decision: Black Powder Cold Steel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.